Rugrats
Consumer Tribe: Rugrats
💡
Keywords: Friendships; family, school; leisure activities; walks and excursions; gifts; toys; random photographs; video games.

Description of their identity
Rugrats represent one of the youngest tribes formulated in the socio-digital channels. Specifically, it is a group of boys, girls, adolescents, and teenagers between the ages of 7 and 14. However, more than age, in terms of identity, this human network is shown from the archetypal figure of the innocent exploring the world and discovering who they are.

In this sense, for the members of the tribe, the digital is a space to collect moments that seem memorable or remarkable to them. So rather than consolidating an identity attached to a lifestyle, the most common practice they engage in is to replicate and share indiscriminately the content that catches their attention: the symbols, products, and goods they identify: games, superheroes, food, among others.

Read the full story

Subscribe
Already have an account? Sign in
Great! Next, complete checkout for full access to Antropomedia Express: Consumer Tribes.
Welcome back! You've successfully signed in.
You've successfully subscribed to Antropomedia Express: Consumer Tribes.
Success! Your account is fully activated, you now have access to all content.
Success! Your billing info has been updated.
Your billing was not updated.