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Antropomedia Express: Consumer Tribes
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Sports and Games

Sports and Games

Sports and gaming experiences refer to the consumer tribes that build their identity from searching and experimenting with playful moments. It is about those ways of life where people consolidate their identity from the moments of distraction they spend in collective, gaming, sports, and moments of time-out.
Zaha Hadid Architects
Case Studies Sports and Games Business To Business Real Estate & Construction

Zaha Hadid Architects

tiers
Virtual Architecture, Gamified Design, Platform Urbanism, Digital Participation, Voxel Construction, Interactive Planning
Eureka Eureka
Sega
Case Studies Technology Sports and Games

Sega

tiers
Emojam, Digital Communication, Child Safety Technology, Visual Messaging, Gaming Industry, Semiotic Design
Eureka Eureka
Les Mills
Case Studies Health & Wellbeing Sports and Games

Les Mills

tiers
Authentic Marketing, Fitness Culture, Brand Storytelling, Consumer Psychology, Wellness Industry, Digital Engagement
Eureka Eureka
Pro-Now
Case Studies Social Awareness Sports and Games

Pro-Now

tiers
Digital Pedagogy, Queer Technology, Gamification Learning, Gender Affirmation, Inclusive Design, Pronoun Training
Eureka Eureka
Flamboyant Neonspartans
Consumer Tribes Sports and Games Film & TV Entertainment

Flamboyant Neonspartans

tiers
Consumer Tribe: Flamboyant Neonspartans
Eureka Eureka
Fenix FC
Case Studies Sports and Games Social Awareness

Fenix FC

tiers
Transgender Athletes, Sports Inclusion, Community Formation, Identity Performance, Cultural Transformation, Athletic Participation
Eureka Eureka
PUMA India & Bumble
Case Studies Health & Wellbeing Sports and Games

PUMA India & Bumble

tiers
Tribal Marketing, Brand Community, Consumer Engagement, Experiential Marketing, Cross-Brand Collaboration, Social Connection
Eureka Eureka
Australian Bananas
Case Studies Food & Beverage Sports and Games

Australian Bananas

tiers
Symbolic Consumption, Brand Activation, Health Marketing, Consumer Engagement, Experiential Campaigns, Fitness Culture
Eureka Eureka
The Hershey Company
Case Studies Food & Beverage Sports and Games Health & Wellbeing

The Hershey Company

tiers
Brand Extension, Category Hybridization, Symbolic Consumption, Sensory Marketing, Cultural Transformation, Consumer Identity
Eureka Eureka
Amazon AWS & NFL
Case Studies Social Awareness Sports and Games Technology

Amazon AWS & NFL

tiers
Generative Artificial Intelligence, Sports Philanthropy, Digital Material Culture, Brand Activism, Consumer Participation, Technology Ritual
Eureka Eureka
Vivo
Case Studies Technology Sports and Games

Vivo

tiers
Olympic Sponsorship, Generative AI, National Identity, Brand Ambassadors, Technological Mediation, Cultural Narrative
Eureka Eureka
Decathlon & World Cleanup Day
Case Studies Sports and Games Social Awareness Ecology and Sustainability

Decathlon & World Cleanup Day

tiers
Environmental Reciprocity, Consumer Engagement, Sustainable Business, Digital Tracking, Behavioral Economics, Experiential Retail
Eureka Eureka
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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