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Film & TV Entertainment

Film & TV Entertainment

The experiences related to Film & TV Entertainment are presented from the relationship of audiences with productions, actors, studios, fictional characters, series, and programs that interest them and become essential parts of their identities.
RecDek: Filmmakers Set Their Own Prices on The Drive-In
Case Studies Film & TV Entertainment Technology

RecDek: Filmmakers Set Their Own Prices on The Drive-In

tiers
Digital Anthropology, Brand Semiotics, Social Identity, Datafication, Market Shaping, Independent Film
Adriana Chiñas Adriana Chiñas
RecDek: Independent Filmmakers Set Their Own Streaming Prices
Case Studies Film & TV Entertainment Technology

RecDek: Independent Filmmakers Set Their Own Streaming Prices

tiers
Independent Film, Digital Anthropology, Brand Semiotics, Social Identity, Datafication, Case Study
Adriana Chiñas Adriana Chiñas
Kirkens Korshær: Gamers Can Donate Skins to Charity
Case Studies Social Awareness Film & TV Entertainment

Kirkens Korshær: Gamers Can Donate Skins to Charity

tiers
Symbolic Consumption, Digital Possessions, Brand Semiotics, Social Identity, Gaming Culture, Prosocial Behavior
Adriana Chiñas Adriana Chiñas
Pókemon: Higher Pull Rates Challenge Card Resellers
Case Studies Film & TV Entertainment Sports and Games

Pókemon: Higher Pull Rates Challenge Card Resellers

tiers
Brand Semiotics, Consumer Culture, Social Identity, Digital Anthropology, Symbolic Consumption, Reference Groups
Adriana Chiñas Adriana Chiñas
Fanatec: An Official F1 Racing System for Sim Racers
Case Studies Film & TV Entertainment Mobility and Transport Sports and Games

Fanatec: An Official F1 Racing System for Sim Racers

tiers
Brand Semiotics, Consumer Culture, Symbolic Consumption, Fandom, Philosophy Of Technology, Social Identity, Driving
Adriana Chiñas Adriana Chiñas
LG: What If Your Washer Had a K-Pop Group?
Eurekas Technology Film & TV Entertainment Business To Business

LG: What If Your Washer Had a K-Pop Group?

members
Brand Semiotics, Consumer Culture, Social Identity, Digital Anthropology, Symbolic Consumption, Cultural Branding
Adriana Chiñas Adriana Chiñas
Meta Quest: A Front-Row Seat Inside the Headset
Eurekas Film & TV Entertainment Art & Culture Technology

Meta Quest: A Front-Row Seat Inside the Headset

members
Brand Semiotics, Digital Anthropology, Symbolic Consumption, Social Identity, Media Affordances, Consumer Culture
Adriana Chiñas Adriana Chiñas
Ramp: Bringing the Industrial Musical Back to Broadway
Eurekas Film & TV Entertainment Banking & Financial Services Art & Culture

Ramp: Bringing the Industrial Musical Back to Broadway

members
Brand Semiotics, Symbolic Consumption, Cultural Capital, Spectacle, Social Identity, Case Study
Adriana Chiñas Adriana Chiñas
Spotify: The Story Behind the Playlist
Eurekas Art & Culture Technology Film & TV Entertainment

Spotify: The Story Behind the Playlist

members
Brand Semiotics, Symbolic Consumption, Social Identity, Digital Anthropology, Platform Logics, Identity Projects
Adriana Chiñas Adriana Chiñas
SIQA: Creating Labels for Machine-Made Music
Eurekas Art & Culture Film & TV Entertainment Technology

SIQA: Creating Labels for Machine-Made Music

tiers
Brand Semiotics, Classification, Social Identity, Digital Anthropology, Provenance, Consumer Culture, App
Adriana Chiñas Adriana Chiñas
Tubi: A Movie Hotline for Your Mood
Case Studies Film & TV Entertainment

Tubi: A Movie Hotline for Your Mood

tiers
Brand Semiotics, Consumer Culture, Social Identity, Digital Anthropology, Symbolic Consumption, Streaming Media
Adriana Chiñas Adriana Chiñas
Diorama: A DJ Booth Designed to Disappear
Case Studies Art & Culture Film & TV Entertainment

Diorama: A DJ Booth Designed to Disappear

tiers
Brand Semiotics, Consumer Culture, Digital Anthropology, Material Culture, Ritual, Social Identity
Adriana Chiñas Adriana Chiñas
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Antropomedia Express: Consumer Tribes
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