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Antropomedia Express: Consumer Tribes
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Sports and Games

Sports and Games

Sports and gaming experiences refer to the consumer tribes that build their identity from searching and experimenting with playful moments. It is about those ways of life where people consolidate their identity from the moments of distraction they spend in collective, gaming, sports, and moments of time-out.
ESPN, the Disney Channel, & NHL
Case Studies Film & TV Entertainment Business To Business Sports and Games

ESPN, the Disney Channel, & NHL

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Eureka Eureka
Museumvereniging
Case Studies Art & Culture Film & TV Entertainment Sports and Games Business To Business

Museumvereniging

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Eureka Eureka
Matchday
Case Studies Film & TV Entertainment Technology Sports and Games Business To Business

Matchday

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Eureka Eureka
Netflix & UNESCO
Case Studies Film & TV Entertainment Social Awareness Sports and Games

Netflix & UNESCO

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Eureka Eureka
Paradox Interactive
Case Studies Technology Sports and Games Film & TV Entertainment Art & Culture

Paradox Interactive

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Eureka Eureka
RNIB
Case Studies Film & TV Entertainment Social Awareness Technology Sports and Games

RNIB

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Eureka Eureka
International Committee of the Red Cross
Case Studies Film & TV Entertainment Social Awareness Sports and Games Technology

International Committee of the Red Cross

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Eureka Eureka
Upnorway
Case Studies Sports and Games Social Awareness Travel and Outdoors

Upnorway

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Eureka Eureka
Byway
Case Studies Sports and Games Mobility and Transport Ecology and Sustainability

Byway

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Eureka Eureka
Airbnb's Anti-Party Algorithm'
Case Studies Travel and Outdoors Technology Sports and Games

Airbnb's Anti-Party Algorithm'

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Eureka Eureka
Uber 'in-car weighing scales'
Case Studies Sports and Games Mobility and Transport Travel and Outdoors

Uber 'in-car weighing scales'

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Eureka Eureka
SailLink
Case Studies Sports and Games Travel and Outdoors Mobility and Transport

SailLink

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Eureka Eureka
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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