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Antropomedia Express: Consumer Tribes
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Sports and Games

Sports and Games

Sports and gaming experiences refer to the consumer tribes that build their identity from searching and experimenting with playful moments. It is about those ways of life where people consolidate their identity from the moments of distraction they spend in collective, gaming, sports, and moments of time-out.
Les Mills x Adidas: 3,000 People Train Inside a Fitness Rave
Case Studies Sports and Games Health & Wellbeing Business To Business

Les Mills x Adidas: 3,000 People Train Inside a Fitness Rave

tiers
Brand Community, Consumer Culture, Ritual Consumption, Social Identity, Brand Semiotics, Experiential Marketing
Adriana Chiñas Adriana Chiñas
TIPSTER: Running 13.1 Miles for New York’s Best Pastries
Case Studies Food & Beverage Sports and Games Health & Wellbeing

TIPSTER: Running 13.1 Miles for New York’s Best Pastries

tiers
Consumer Culture, Brand Semiotics, Social Identity, Ritual, Scarcity, Symbolic Consumption
Adriana Chiñas Adriana Chiñas
Waypoint: AI Navigation Device for Visually Impaired Gamers
Case Studies Sports and Games Technology Learning and Teaching

Waypoint: AI Navigation Device for Visually Impaired Gamers

tiers
Brand Semiotics, Digital Anthropology, Social Identity, Philosophy Of Technology, Inclusive Design, University Projects
Adriana Chiñas Adriana Chiñas
Fanatec: An Official F1 Racing System for Sim Racers
Case Studies Film & TV Entertainment Mobility and Transport Sports and Games

Fanatec: An Official F1 Racing System for Sim Racers

tiers
Brand Semiotics, Consumer Culture, Symbolic Consumption, Fandom, Philosophy Of Technology, Social Identity, Driving
Adriana Chiñas Adriana Chiñas
Speedo iQ: The Smart Goggles Without a Screen
Case Studies Technology Sports and Games Health & Wellbeing

Speedo iQ: The Smart Goggles Without a Screen

tiers
Self-Tracking, Social Identity, Symbolic Consumption, Brand Semiotics, Wearable Technology, Consumer Culture, Olympians, Pools, Swimmers
Adriana Chiñas Adriana Chiñas
GymNation: Can Sleeping Count as a Workout?
Case Studies Health & Wellbeing Sports and Games

GymNation: Can Sleeping Count as a Workout?

tiers
Brand Semiotics, Consumer Culture, Ritual, Social Identity, Digital Anthropology, Self-Care
Adriana Chiñas Adriana Chiñas
BurnLab: Making the Gym Camera-Ready
Case Studies Health & Wellbeing Social Media Sports and Games

BurnLab: Making the Gym Camera-Ready

tiers
Servicescape, Brand Semiotics, Social Identity, Digital Anthropology, Consumer Tribes, Symbolic Consumption
Adriana Chiñas Adriana Chiñas
Pokémon RUN 30: You Can’t Just Buy This Pikachu
Case Studies Film & TV Entertainment Sports and Games

Pokémon RUN 30: You Can’t Just Buy This Pikachu

tiers
Symbolic Consumption, Brand Semiotics, Social Identity, Digital Anthropology, Scarcity, Consumer Culture, Cards, Asia
Adriana Chiñas Adriana Chiñas
Hyrox: Taking the Fitness Community to Sea
Case Studies Travel and Outdoors Sports and Games Mobility and Transport

Hyrox: Taking the Fitness Community to Sea

tiers
Brand Semiotics, Consumer Culture, Social Identity, Digital Anthropology, Ritual, Community Building
Adriana Chiñas Adriana Chiñas
Froggy's World: How a Weather Mascot Turns Utility Into Belonging
Case Studies Technology Sports and Games

Froggy's World: How a Weather Mascot Turns Utility Into Belonging

tiers
Brand Semiotics, Symbolic Consumption, Digital Anthropology, Consumer Needs, Platform Affordances, Brand Ritual
Adriana Chiñas Adriana Chiñas
Roblox: Video Feed For Games
Case Studies Film & TV Entertainment Sports and Games

Roblox: Video Feed For Games

tiers
Consumer Culture, Brand Semiotics, Digital Anthropology, Platform Affordances, Social Identity, Case Study
Adriana Chiñas Adriana Chiñas
Chispa: Connecting broken-heart soccer fans
Eurekas Social Media Sports and Games

Chispa: Connecting broken-heart soccer fans

members
Social Identity, Brand Semiotics, Consumer Culture, Digital Anthropology, Ritual, Case Study
Adriana Chiñas Adriana Chiñas
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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