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Antropomedia Express: Consumer Tribes
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Sports and Games

Sports and Games

Sports and gaming experiences refer to the consumer tribes that build their identity from searching and experimenting with playful moments. It is about those ways of life where people consolidate their identity from the moments of distraction they spend in collective, gaming, sports, and moments of time-out.
Netflix & Sandbox VR
Case Studies Film & TV Entertainment Sports and Games Technology

Netflix & Sandbox VR

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Eureka Eureka
Lancôme 'Girlfriend Talk'
Case Studies Personal Aesthetics Sports and Games

Lancôme 'Girlfriend Talk'

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Eureka Eureka
Coca-Cola ft. TMLAND
Case Studies Food & Beverage Avatar Travel and Outdoors Sports and Games

Coca-Cola ft. TMLAND

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Eureka Eureka
Mariah Carey & Roblox
Case Studies Film & TV Entertainment Sports and Games

Mariah Carey & Roblox

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Eureka Eureka
Gucci 'Blooming Shangai'
Case Studies Luxury Sports and Games Travel and Outdoors Art & Culture

Gucci 'Blooming Shangai'

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Eureka Eureka
Eleven Madison Park
Case Studies Food & Beverage Sports and Games Luxury Travel and Outdoors

Eleven Madison Park

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Eureka Eureka
Ant Group & NBA China
Case Studies Sports and Games Social Media Business To Business Banking & Financial Services

Ant Group & NBA China

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Eureka Eureka
NBA, NBPA & Niantic
Case Studies Sports and Games Technology Avatar

NBA, NBPA & Niantic

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Eureka Eureka
MyFairBook
Case Studies Social Awareness Ecology and Sustainability Sports and Games Business To Business

MyFairBook

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Eureka Eureka
OUCHHH 'The Eye of Mexico'
Case Studies Technology Art & Culture Sports and Games

OUCHHH 'The Eye of Mexico'

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Eureka Eureka
The Sims and Inclusion
Case Studies Social Media Sports and Games Social Awareness Avatar

The Sims and Inclusion

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Eureka Eureka
Mattel & Velan Studios
Case Studies Technology Sports and Games Avatar Mobility and Transport

Mattel & Velan Studios

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Eureka Eureka
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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