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Antropomedia Express: Consumer Tribes
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An avatar can be defined as ‘an interactive social representation of a user’ or an instrument of co-presence or a mediated encounter between networked subjects. The struggle to build an avatar and create a sense of belonging then gets acted upon through the engagement with consumer culture, an association with brands, types of music, and material possessions in order to achieve affinity with others.
Walmart WhoKnewVille
Eurekas Retail and Shopping Avatar

Walmart WhoKnewVille

members
Walmart Realm, Immersive Commerce, Consumer Tribes, Brand Semiotics, Algorithmic Culture
Eureka Eureka
The Soapstone Comedy Club
Eurekas Technology Avatar

The Soapstone Comedy Club

members
Metaverse, Virtual Reality, Humor, Brand Experience, Algorithms
Eureka Eureka
Yuga Labs
Eurekas Avatar Banking & Financial Services Sports and Games

Yuga Labs

members
Metaverse, NFT, Platform, Brand Strategy, Digital Economy
Eureka Eureka
VLGE
Eurekas Avatar Fashion and Apparel

VLGE

members
Roblox, VLGE, Virtual Worlds, Immersive Commerce, Consumer Culture
Eureka Eureka
Disney & Epic Games
Case Studies Sports and Games Avatar Business To Business

Disney & Epic Games

tiers
Disney, Epic Games, Fortnite, Virtual theme park, Interoperability
Eureka Eureka
Netflix & Epic Games
Case Studies Film & TV Entertainment Avatar

Netflix & Epic Games

tiers
K-Pop Demon Hunters, Fortnite, Transmedia, Creator Economy, Platform Strategy, Gen Z
Eureka Eureka
Governo de Minas Gerais
Case Studies Learning and Teaching Avatar Technology Sports and Games

Governo de Minas Gerais

tiers
Edtech, Vocational guidance, Gamification, Roblox, Public policy
Eureka Eureka
Alo Yoga & Roblox
Case Studies Retail and Shopping Health & Wellbeing Avatar Business To Business

Alo Yoga & Roblox

tiers
Metaverse Marketing, Virtual Servicescape, Digital Anthropology, Hybrid Retail, Gaming Culture, Brand Experience
Eureka Eureka
Walmart & Zepeto
Case Studies Fashion and Apparel Retail and Shopping Technology Avatar

Walmart & Zepeto

tiers
Virtual Commerce, Avatar Economy, Platform Integration, Phygital Retail, Digital Identity, Metaverse Marketing
Eureka Eureka
Virtual Luxe Lounge
Case Studies Fashion and Apparel Avatar

Virtual Luxe Lounge

tiers
Virtual Brand Communities, Digital Retail Spaces, Experiential Marketing, Consumer Immersion, Loyalty Programs, Spatial Commerce
Eureka Eureka
Xiaodu AI Glasses
Case Studies Technology Avatar

Xiaodu AI Glasses

tiers
Artificial Intelligence Glasses, Wearable Computing, Language Model Integration, Consumer Technology Innovation, Augmented Reality Devices, Smart Eyewear Technology
Eureka Eureka
Douyin V
Case Studies Avatar Technology

Douyin V

tiers
Avatar Technology, Parasocial Relationships, Creator Economy, Digital Personas, Algorithmic Mediation, Social Commerce
Eureka Eureka
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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