Antropomedia Express: Consumer Tribes
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Antropomedia Express: Consumer Tribes
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Sports and Games

Sports and Games

Sports and gaming experiences refer to the consumer tribes that build their identity from searching and experimenting with playful moments. It is about those ways of life where people consolidate their identity from the moments of distraction they spend in collective, gaming, sports, and moments of time-out.
Vile Monarch
Case Studies Family & Relationships Sports and Games Social Awareness Avatar

Vile Monarch

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Eureka Eureka
Women In Games
Case Studies Social Awareness Sports and Games

Women In Games

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Eureka Eureka
DoorDash & Roku
Case Studies Film & TV Entertainment Sports and Games Food & Beverage

DoorDash & Roku

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Eureka Eureka
Canal Plus
Case Studies Film & TV Entertainment Sports and Games Travel and Outdoors Health & Wellbeing

Canal Plus

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Eureka Eureka
Maison Margiela
Case Studies Film & TV Entertainment Sports and Games Luxury Food & Beverage

Maison Margiela

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Cinematic pop-up, Cinema, Movies, China, Gen Z, Shangai, Theatre
Eureka Eureka
Google & Gorillaz
Case Studies Film & TV Entertainment Technology Sports and Games

Google & Gorillaz

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Eureka Eureka
NBA
Case Studies Film & TV Entertainment Social Media Sports and Games

NBA

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Eureka Eureka
Dove Super U Story
Case Studies Fashion and Apparel Personal Aesthetics Social Awareness Technology

Dove Super U Story

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Eureka Eureka
Air New Zealand
Case Studies Travel and Outdoors Sports and Games Technology

Air New Zealand

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Eureka Eureka
Manchester Museum
Case Studies Art & Culture Sports and Games Travel and Outdoors Social Awareness

Manchester Museum

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Eureka Eureka
Kimpton Hotels & Restaurants
Case Studies Travel and Outdoors Art & Culture Social Media Sports and Games

Kimpton Hotels & Restaurants

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Eureka Eureka
The Luminaire
Case Studies Sports and Games Travel and Outdoors Luxury Learning and Teaching

The Luminaire

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Eureka Eureka
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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