Antropomedia Express: Consumer Tribes
  • About Us
  • FAQ
  • Advanced Filters
  • AI Toolkit
Sign in Sign up
Sign up Sign in
  • About Us
  • FAQ
  • Advanced Filters
  • AI Toolkit
  • Consumer Tribes
  • - Find Your Tribe
  • - Ask The Tribe
  • - Sales Coach
  • Consumer Statistics
  • - Get Stats
  • - Get Stats MX
  • Case Studies
  • - Case Finder
  • Eureka Garage
  • - Spark Ideas
  • Consumer Tactics
  • Basic Human Needs
  • Contact
Antropomedia Express: Consumer Tribes
Sign up to see more content.
Sign up
Bookmarks
Sports and Games

Sports and Games

Sports and gaming experiences refer to the consumer tribes that build their identity from searching and experimenting with playful moments. It is about those ways of life where people consolidate their identity from the moments of distraction they spend in collective, gaming, sports, and moments of time-out.
Lush & Minecraft
Case Studies Personal Aesthetics Business To Business Sports and Games

Lush & Minecraft

tiers
Transmedia Consumption, Ludic Commerce, Digital Materiality, Sensory Marketing, Branded Collaborations, Gamification
Eureka Eureka
Arcane League of Legends
Case Studies Film & TV Entertainment Sports and Games

Arcane League of Legends

tiers
Transmedia Storytelling, Experiential Marketing, Gaming Culture, Fandom Rituals, Brand Communities, Participatory Culture
Eureka Eureka
Purina & Roblox
Case Studies Sports and Games Technology Business To Business

Purina & Roblox

tiers
Virtual Pet Companionship, Metaverse Branding, Gamified Consumption, Digital Anthropology, Para-Social Relationships, Ritualized Gameplay
Eureka Eureka
Nintendo Music App
Case Studies Film & TV Entertainment Sports and Games

Nintendo Music App

tiers
Gaming Nostalgia, Algorithmic Curation, Digital Archives, Platform Commodification, Sensory Memory, Cultural Preservation
Eureka Eureka
Carlsberg Malaysia
Case Studies Sports and Games Food & Beverage

Carlsberg Malaysia

tiers
Experiential Marketing, Gamification, Sports Fandom, Digital Engagement, Consumer Ritualization, Third-Space Consumption
Eureka Eureka
Heineken & WashEnjoy
Case Studies Food & Beverage Sports and Games Business To Business

Heineken & WashEnjoy

tiers
Temporal Consumption, Ritualistic Spaces, Third Place Marketing, Sportscape Innovation, Nocturnal Consumption Communities, Brand Heterotopias
Eureka Eureka
Coty & Adidas
Case Studies Sports and Games Personal Aesthetics Business To Business

Coty & Adidas

tiers
Sensory Marketing, Emotional Commodification, Sustainable Luxury, Brand Collaboration, Wellness Consumption, Affect Economy
Eureka Eureka
ESPN
Case Studies Sports and Games Technology Film & TV Entertainment

ESPN

tiers
Algorithmic expertise, Sports media, Parasocial relationships, Digital embodiment, Fan engagement, Datafication
Eureka Eureka
Nike & Isamaya Ffrench
Case Studies Personal Aesthetics Fashion and Apparel Sports and Games Business To Business

Nike & Isamaya Ffrench

tiers
Aesthetic consumption, Cultural intermediation, Identity projects, Ritual assemblage, Boundary work, Liminoid consumption
Eureka Eureka
Minecraft & Merlin Entertainments
Case Studies Film & TV Entertainment Sports and Games Business To Business

Minecraft & Merlin Entertainments

tiers
Brand extension, Spatial remedialization, Transmedia storytelling, Ludic consumption, Embodied virtuality, Experiential marketing
Eureka Eureka
Harry’s
Case Studies Health & Wellbeing Sports and Games

Harry’s

tiers
Please capitalize the first letter of each keyword. It is not necessary to send the whole case study, just the keywords.
Eureka Eureka
ESPN & Fortnite
Case Studies Sports and Games Business To Business

ESPN & Fortnite

tiers
Metaverse integration, Transmedia storytelling, Digital convergence, Virtual consumption, Sports gamification, Platform capitalism
Eureka Eureka
Ready to get started now?
Subscribe to get access to more content or contact us if you have any questions.
Subscribe Contact us
Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
Navigation
  • About Us
  • FAQ
  • Advanced Filters
  • AI Toolkit
Legal
  • Terms and Conditions
  • Privacy Policy
©2025 Antropomedia Express: Consumer Tribes.
Great! Next, complete checkout for full access to Antropomedia Express: Consumer Tribes.
Welcome back! You've successfully signed in.
You've successfully subscribed to Antropomedia Express: Consumer Tribes.
Success! Your account is fully activated, you now have access to all content.
Success! Your billing info has been updated.
Your billing was not updated.