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Technology

Technology

We understand technology as the network and system of cultural knowledge that makes up a series of practical applications that allow adapting one or several biological species in different environments. Technology-related experiences refer to how tribes construct identity narratives using technological developments (including AI).
Hostelworld
Case Studies Travel and Outdoors Technology Social Media Sports and Games

Hostelworld

tiers
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Eureka Eureka
Nike & Apple
Case Studies Film & TV Entertainment Technology Sports and Games Fashion and Apparel

Nike & Apple

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Eureka Eureka
SleeperCharger
Case Studies Travel and Outdoors Mobility and Transport Technology Sports and Games

SleeperCharger

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Eureka Eureka
Fount
Case Studies Health & Wellbeing Technology

Fount

tiers
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Eureka Eureka
The Vegetarian Butcher
Case Studies Food & Beverage Luxury Technology

The Vegetarian Butcher

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Eureka Eureka
Wooden Fish & others
Case Studies Technology Health & Wellbeing Religious / Spiritual

Wooden Fish & others

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Eureka Eureka
Philips Norelco
Case Studies Technology Personal Aesthetics Health & Wellbeing

Philips Norelco

tiers
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Eureka Eureka
Kering
Case Studies Technology Luxury Retail and Shopping Personal Aesthetics

Kering

tiers
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Eureka Eureka
L'Oreal & Ready Player Me
Case Studies Film & TV Entertainment Retail and Shopping Personal Aesthetics Technology

L'Oreal & Ready Player Me

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Eureka Eureka
Experience Camps & others
Case Studies Health & Wellbeing Technology Social Awareness Learning and Teaching

Experience Camps & others

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Eureka Eureka
Xiaomi 'CyberOne'
Case Studies Technology Retail and Shopping Family & Relationships Business To Business

Xiaomi 'CyberOne'

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Eureka Eureka
Lumio
Case Studies Business To Business Banking & Financial Services Technology

Lumio

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Eureka Eureka
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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