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Antropomedia Express: Consumer Tribes
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Sports and Games

Sports and Games

Sports and gaming experiences refer to the consumer tribes that build their identity from searching and experimenting with playful moments. It is about those ways of life where people consolidate their identity from the moments of distraction they spend in collective, gaming, sports, and moments of time-out.
TikTok #GIMMETHEMIC
Case Studies Social Media Art & Culture Sports and Games

TikTok #GIMMETHEMIC

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Eureka Eureka
IKEA 'Assembling the Future Together'
Case Studies Retail and Shopping Art & Culture Sports and Games

IKEA 'Assembling the Future Together'

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Eureka Eureka
Samaritaine
Case Studies Retail and Shopping Art & Culture Sports and Games

Samaritaine

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Eureka Eureka
NFL
Case Studies Social Media Sports and Games

NFL

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Eureka Eureka
Jeep Brazil
Case Studies Social Media Travel and Outdoors Sports and Games Mobility and Transport

Jeep Brazil

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Eureka Eureka
Diri
Case Studies Technology Sports and Games

Diri

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Eureka Eureka
Dungeons & Dragons
Case Studies Film & TV Entertainment Technology Sports and Games

Dungeons & Dragons

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Eureka Eureka
Netflix & Sandbox VR
Case Studies Film & TV Entertainment Sports and Games Technology

Netflix & Sandbox VR

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Eureka Eureka
Lancôme 'Girlfriend Talk'
Case Studies Personal Aesthetics Sports and Games

Lancôme 'Girlfriend Talk'

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Eureka Eureka
Coca-Cola ft. TMLAND
Case Studies Food & Beverage Avatar Travel and Outdoors Sports and Games

Coca-Cola ft. TMLAND

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Eureka Eureka
Mariah Carey & Roblox
Case Studies Film & TV Entertainment Sports and Games

Mariah Carey & Roblox

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Eureka Eureka
Gucci 'Blooming Shangai'
Case Studies Luxury Sports and Games Travel and Outdoors Art & Culture

Gucci 'Blooming Shangai'

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Eureka Eureka
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Antropomedia Express: Consumer Tribes
The Encyclopedia of Consumer Tribes.
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